Hold
Thrusters. Pop off the road, stretch every jump, fall slowly. The battery refills while your wheels are down.
NewDevs · Robinhood Chain · $FRS
Hold to fly. Let go to flip.
A one-finger stunt runner. Dodge oncoming traffic, skim past hazards, grab Nitro and smash through. Every run is replayed on our server before it counts, and from your first run, players 18+ earn a share of a fixed daily $FRS pool. No wallet needed to start: your $FRS waits in your Vault until you connect one.
Thrusters. Pop off the road, stretch every jump, fall slowly. The battery refills while your wheels are down.
Kickflip, the Roadster’s signature move. Upside down, letting go rolls you upright instead.
A soft landing. Flip plus soft landing is a Perfect: more speed and a bigger multiplier, up to ×16.
The half-loop flips gravity onto the violet ceiling road. You ride it upside down with the same three moves, mirrored, and gravity flips back at the chevrons.
New to it? The tutorial teaches every move in 10 short lessons at 0.6× speed, stopping to show you what to do: learn in 2 minutes. Finish it once for 50 Bolts and a Licensed badge. How to Play in the game has every rule, always one tap away.
Every hazard is announced well before you reach it, and every course is proven beatable without a single pickup.
Pickups sit on the course, the same for everyone. They are never sold.
Today’s course, the same for everyone. Go as far as you can. Every day has its own name and one or two twists: Rush Hour, Cone Alley, Drone Swarm, Nitro Day or Big Air.
Pays Leaderboard · Championship 15% · quests · Bolts
Revives on: 1 / 2 / 4 Fuel Cells, or a short ad. Revived runs don’t enter the Championship.
A fresh course every run. Hit speed gates to unlock Cores; each Core is points.
Pays Play points 55% (holders) or Starter points 5% · quests · Bolts
No revives.
Race another player’s ghost on the same course. Further wins.
Pays Duel points 25%: win 300, draw 150, loss 50 · crates · Bolts
No revives. For holders.
Endless random courses. Learn, warm up, chase your best.
Pays Bolts · the Hall of Fame
Revives on, and the first one each run is free. Training speed (0.75×) helps you learn: those runs earn Bolts but skip the Hall of Fame.
Boards: Daily (today and yesterday), Weekly, the Championship, Duels and the Hall of Fame, each with the players just above and below you.
Points come in four categories. Each gets a fixed slice of the day’s pool, and players share it by points. Points count until 00:00 UTC; at the 00:35 UTC close your share lands in your $FRS balance in the game (or in your Vault, until you connect a wallet), and you claim it to your wallet when you like.
55% of the day’s pool
5% of the day’s pool
25% of the day’s pool
15% of the day’s pool
Play. As a guest, or continue with your wallet: it is your account, no password needed. Confirm you’re 18 or over (one tap) and your runs start earning. Points add up all day, with a live estimate in the game.
Collect in your Vault. Without a wallet, each day’s share is kept in your Vault at the 00:35 UTC close. It is an estimate until then. Vault credit nobody claims within 30 days goes back to the world pool, never to other players.
Connect your wallet. Sign one message (Sign-In with Ethereum): signing in is free and never moves funds. Your Vault opens once your account is 3 days old and has played on 3 different days.
Hold 5,000 $FRS for 24 hours to earn at the full rate: more Core Runs, more points a Core, duels and the Championship. Your tier comes from the lowest balance of the last 24 hours.
Claim. From 250 $FRS, press Withdraw. The claim goes to the RewardPool contract on Robinhood Chain, which pays your wallet directly. When the game sends it for you, claiming is free: we pay the network fee. Otherwise your wallet sends it, with a little ETH on Robinhood Chain for the fee: a fraction of a cent.
| Tier | Hold for 24 h | Core runs a day | Points per Core |
|---|
| Currency | How you get it | What it does |
|---|---|---|
| Sparks | Pickups along the course | Score inside a run |
| Bolts | Every verified run: 1 per 10 sparks and 1 per 100 m, up to 150 a run and 1,500 a day; quests and duels add a few | Common cosmetics and paints. Never sold |
| Fuel Cells | Bought with $FRS, plus a free trickle from the daily bonus, crates and up to 3 short ads a day | Revives (1 / 2 / 4 in a run, at most 3) and premium cosmetics |
| Points | Cores, quests, check-ins, duels and the Championship | Your share of the day’s $FRS pool |
| $FRS · withdrawable | Points become $FRS at the 00:35 UTC close | Withdraw it to your wallet as the $FRS token, or spend it in the shop |
| In-game $FRS 🔒 | Packs bought with money (cards, Apple Pay, Google Pay; Paystack where offered) | Spend it in the shop, first. In-game only: never withdrawable, not the $FRS token, never counts for tiers or earnings |
Revives keep a Daily or Free Run going with your distance and score: 1 / 2 / 4 Fuel Cells, and the first one in each Free Run is free. Wallets at the Driver tier get one free revive a day. Core Runs and Duels can’t be revived, revived runs skip the Championship, and no revive ever creates a point.
The game sends your inputs, not your score. Our server replays every run with the same physics. Edited scores, sped-up clocks and recycled runs are rejected.
Nothing you buy or spend makes a point. Pickups are on the course for everyone and never sold. The Launch Pass is a badge and no interstitials for its season. Revives never count toward Cores or the Championship, and Core Runs and Duels can’t be revived. In-game $FRS bought with money can’t be withdrawn and never counts for tiers.
Before a course design ships, a solver plays thousands of generated courses with human-speed inputs and fails the build if any stretch is impossible.
Rewarded ads are your choice and only give in-game items: a revive, ×2 a run’s Bolts or a Fuel Cell. They never give points or $FRS, and a revived run never enters the Championship. Interstitials never show in your first 3 runs, then at most one every 3 matches and 3 minutes, and never with No Ads, the Launch Pass or the Driver tier. Google ads only reach players who confirmed they’re 18+; everyone else sees our own house ads.
Ranked runs send a heartbeat tied to your inputs as you play, so a slowed or scripted run can’t pass as a live one. Suspicious Daily runs sit out the Championship until a person checks them, and the top 3 are re-checked before payout.
Input timing no hand produces holds a run for review, and held credits pay nothing until a person clears them.
Every payout is a claim to the RewardPool contract, sent by the game or by your own wallet. It pays only your verified wallet, works once, and stays inside the contract’s daily limits. A new wallet waits 72 hours, and large withdrawals get a second look.
Published here at launch View on Blockscout ↗Published here at launch View on Blockscout ↗Published here at launch View on Blockscout ↗Fly Roadster is deployed on Robinhood Chain. We will never DM you a contract address or ask for your recovery phrase. Check the token address on this page and on Blockscout before you buy. The game never asks you to approve a token allowance: a payment is a plain transfer you can read in your wallet, and a claim only ever pays you.
| Item | Price | ≈ US$ |
|---|
Three ways to pay a $FRS price: from your balances in the game (In-game $FRS first, then $FRS you won), from your wallet (sent to the RewardPool contract, kept apart from what players are owed), or top up with a pack of In-game $FRS bought with money. $FRS prices keep their dollar value: they follow the token’s market price once a week, on Mondays, by at most 25%. These are launch prices; the game always shows today’s. No Ads turns off the ads between matches (rewarded ads stay your choice). Fuel Cells also come from daily log-ins, crates and short ads. Bolts are earned only. Neither is withdrawable and neither ever makes a point.
Yes, every mode, with no account: play as a guest or continue with your wallet. Players 18+ earn from their first Core Run in the Starter lane (3 Core Runs a day), kept in a Vault until they connect a wallet. Holding 5,000 $FRS for 24 hours unlocks the full rate, duels and the Championship.
Any wallet that works on Robinhood Chain: Robinhood Wallet, MetaMask, Trust Wallet, Coinbase Wallet, Phantom, Rabby and more. Robinhood Wallet isn’t available in every country; the others work just as well. On a computer, use your wallet’s browser extension, or scan the game’s QR code with your phone wallet. On a phone, pick your wallet and the game opens it, or open the game in your wallet app’s built-in browser. Your wallet can be your account: “Continue with wallet” signs you in with one free message, and an email is optional.
Your daily share lands in your in-game balance at the 00:35 UTC close. From 250 $FRS, press Withdraw and enter an amount. The game’s claim signer, a key kept in AWS KMS, signs a claim (EIP-712) for exactly that amount to your verified wallet, and the claim is sent to the RewardPool contract on Robinhood Chain. The contract checks the signature and its limits, then pays your wallet directly. A claim works once, only for your wallet, and expires within 15 minutes. When the game sends the claim for you, it’s free: we pay the network fee. Otherwise your wallet sends it and pays the fee, a fraction of a cent in ETH. It lands in seconds and is final on Robinhood Chain in about 15–20 minutes. A newly verified wallet waits 72 hours before its first withdrawal, there are limits per withdrawal and per day with a cooldown between withdrawals, and large or first withdrawals can wait for a quick review.
Three ways. From your balances in the game: “Pay 2,500 $FRS” takes In-game $FRS first, then $FRS you won, and shows the split before you tap. From your wallet: the game shows the exact amount and your wallet sends it to the RewardPool contract (the last digits mark your order, so don’t change it; there is nothing to approve, it’s a plain transfer). Or buy a pack of In-game $FRS with money first.
$FRS you buy with money, in packs, through Stripe (cards, Apple Pay, Google Pay) or Paystack where they are offered. You spend it in the game exactly like $FRS you won, and the shop spends it first. It isn’t the $FRS token: it can’t be withdrawn, sent, sold or swapped, it never counts toward holding tiers or earnings, and it is lost if you close your account. It is delivered at once, so you give up the 14-day right to cancel when you buy; the game asks you to confirm both before you pay. Purchases are for players 18 and over.
A few, between matches: never in your first 3 runs, never over a crash, a revive or a payment. No Ads (2,500 $FRS for 30 days, or 10,000 $FRS forever), the Launch Pass and the Driver tier turn them off. Rewarded ads are optional: a revive, double a run’s Bolts or a Fuel Cell, never points or $FRS. Google ads only reach players who confirmed they’re 18+.
Each item keeps its dollar value. Once a week (Monday, 00:00 UTC) the $FRS prices follow the token’s market price, by at most 25%. Prices never change in the middle of a week, and the game never charges a price you didn’t see.
When a run or an account looks unusual (bot-like timing, a sudden pattern across accounts), that day’s credits wait for a person to review them. Cleared credits become available as normal; rejected ones go back to the world pool. The game shows held credits as “waiting for review”.
No. The shop sells Fuel Cells, No Ads, the Launch Pass and a once-only Starter Pack for $FRS, premium cosmetics for Fuel Cells and common ones for Bolts. The Launch Pass is a leaderboard badge with no interstitials for its season. None of them makes a point, changes speed or jumps, or counts toward the Championship, and pickups like Nitro are never sold. In-game $FRS bought with money never counts for tiers and can never be withdrawn.
Crates are earned by winning duels and never sold. A crate always pays the same 200 points; chance only picks the extra: a 25% chance of a cosmetic you don’t own, otherwise 3 Fuel Cells. The odds are shown in the game.
It stops tokens being passed between wallets to borrow a tier for an afternoon. Buying more raises your tier the next day.
Where your $FRS waits while you play without a wallet. Each closed day’s share goes in; connect a wallet and it opens once your account is 3 days old with runs on 3 different days. Unclaimed Vault credit goes back to the world pool after 30 days.
It depends on how many points everyone earns that day in each category. The game shows a live estimate: points count until 00:00 UTC and the amount settles at the 00:35 UTC close.
No. $FRS is a volatile token and rewards are not guaranteed. Earning is for players 18 and over and is not available where prohibited.